Let's integrate our SDK in few minutes

Quick Start#
Download SDK Files
Download
warning

MirrorFly Call SDK V1 is no longer supported as a new version is released. Check out our latest Chat SDK V2 here.

To migrate from MirrorFly Call SDK V1 to V2 please follow the Migration guide steps.

Audio/Video Call SDKs for iOS#

With CONTUS MirrorFly Call SDK for iOS, you can easily add real-time call features to your client app within 30 minutes.

Through our client SDK, you can initialize and configure chat into your app with minimal efforts.

Note : If you're looking for the fastest way to build your app’s UI with MirrorFly Chat SDKs, you can use our sample apps. To get our sample apps, click here

Integrate Call SDK#

Requirements#

The below are the requirements for call SDK for iOS,

  • Xcode 14.1 or later
  • iOS 12.1 or later
  • Swift 5.0 or later

Things To Be Noted Before You Get Started#

SDK License Key#

caution

Skip this step if you are already having your license key.

To integrate MirrorFly Call SDK into your app, you will need a SDK License Key. The MirrorFly server will use this license key to authenticate the SDK in your application.

To get the License Key,#

Step 1: Register here to get a MirrorFly User account. Registration is subject to verification and would take up to 24 hours.

Step 2: Login to your Account

Step 3: Get the License key from the application Info’ section

Step 4: Download the iOS SDK

license-key

Getting Started#

Since the SDKs were compiled into multiple XCFramework binary packages you need to start with SDK integration. Thus, you have to follow the below given steps,

Step 1: First extract the xcframework files from the downloaded zip file that is provided at the top of this guided documentation. Once extracted you get the following xcframeworks.

  • FlyCall.xcframework
  • FlyCore.xcframework
  • FlyCommon.xcframework
  • FlyNetwork.xcframework
  • FlyDatabase.xcframework
  • FlyXmpp.xcframework
  • FlyTranslate.xcframework

Frameworks

Step 2: Add all the extracted xcframeworks to your project.

Goto Project -> Target -> General -> Frameworks,libraries and Embedded Content -> Select Embed & Sign for all the Chat SDK's xcframeworks

EmbedAndSign

Step 3 : Now, disable the bitcodes for your project

Goto Project -> Build Settings -> Filter the term `Bitcode` -> and select No from the dropdown

Bitcode

Step 4: If you have not initiated any pods project before, then initiate the one. Now, add the required pods that are necessary for the SDK to execute the process perfectly.

pod 'libPhoneNumber-iOS', '0.9.15'
pod 'Alamofire', '5.5'
pod 'RealmSwift', '10.20.1'
pod 'XMPPFramework/Swift'
pod 'SocketRocket'
pod 'Socket.IO-Client-Swift', '~> 15.2.0'
pod 'GoogleWebRTC'

Step 5: Add the below given pod hook code block at the end of the pod file and thus, finally install the pods.

post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '12.1'
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings['APPLICATION_EXTENSION_API_ONLY'] = 'No'
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
end
end
end

Podfile

Step 6: Now, enable all the below mentioned capabilities into your project.

Goto Project -> Target -> Signing & Capabilities -> Click + at the top left corner -> Search for the capabilities below
Capabilities
App Groups
Background Modes

Now, go to the background mode and enable the below given modes

Background Modes
Audio,Airplay, and Picture in Picture
Voice over IP
Background fetch
Remote notifications

Capabilities

Step 7: Enable Audio and Video record permisions.

Provide Microphone and Camera usage description in the plist file of your project.

Configure the SDK server & Data#

Now, configure the server details in SDK and access the data globally using the AppDelegate class.

let BASE_URL = "https://api-preprod-sandbox.mirrorfly.com/api/v1/"
let LICENSE_KEY = "xxxxxxxxxxxxxxxxxxxxxx"
let CONTAINER_ID = "group.com.mirrorfly.qa"

Initialize Data for Calls#

To start using the sdk, there are a few basic pieces of data that must be made available for the SDKs to function perfectly.

Thus, we utilize the usage of the ChatSDK builder class making the data available for SDKs. Furthermore, in your project you must use the AppDelegate class within the didFinishLaunchingWithOptions method and also provide required data to build the ChatSDK Builder. Let's have a look at the example given below.

try? ChatSDK.Builder.setAppGroupContainerID(containerID: CONTAINER_ID)
.setLicenseKey(key: LICENSE_KEY)
.isTrialLicense(isTrial: true)
.setDomainBaseUrl(baseUrl: BASE_URL)
.buildAndInitialize()

AppDelegate

Chat Builder Function Description#

FunctionParameter TypeDescription
setAppGroupContainerIDStringPass group container id of the project that stores UserDefaults and Database
setLicenseKeyStringUsed to proceed with Registration
isTrialLicenseBoolIf the obtained license key is a trial license key - display the message as true else false
setDomainBaseUrlStringUrl required to make API calls
buildAndInitializen/aInitialize the chat configuration
caution

The base url must have Http/Https protocol which should be closed with a slash (/), or else will display an exception bug message.

Registration#

The below method should be called to register a new user. This method will take care of both Sandbox mode registration as well as Live mode registration based on isTrialLicense provided in the ChatSDK.Builder class.

info

Unless you logged out of a session, make sure that you have called the Registration method only once in an application

Note: While registration, the below registerApiService method will accept the additional params required for notification processing on server and IS_FORCE_REGISTER as an optional param for maintaining sessions and USER_TYPE as an optional param to provide type of user.

  • APNS_DEVICE_TOKEN
  • VOIP_TOKEN
  • IS_EXPORT
try! ChatManager.registerApiService(for: USER_IDENTIFIER ) { isSuccess, flyError, flyData in
var data = flyData
if isSuccess {
// This is your Password
guard let password = data["password"] as? String else{
return
}
// This is your Username
guard let username = data["username"] as? String else{
return
}
}else{
let error = data.getMessage()
print("#chatSDK \(error)")
}
}
ArgumentTypeDescription
USER_IDENTIFIERStringUnique Id to Register the User. We accept only the AlphaNumeric String
APNS_DEVICE_TOKENStringToken to register APNS device (optional)
VOIP_DEVICE_TOKENStringToken to register VoIP device (optional)
IS_EXPORTBooltrue for production(apns certificate) builds and false for sandbox(apns certificate)builds
IS_FORCE_REGISTERBooldefault value true provide true to force the logout of the old session If the registered user has reached the maximum no of multi-sessions or provide false to allow registration till the maximum no of multi-sessions
USER_TYPEStringType of the user (optional)
CALLBACKFlyCompletionHanlderFlyCompletionHanlder is implemented and expressed as lambda expression for easy reading

To know more about FlyCompletionHanlder click here

caution

If IS_FORCE_REGISTER is false, and it reached the maximum no of multi-sessions then registration will not succeed it will throw a 405 exception, Either IS_FORCE_REGISTER should be true or one of the existing session need to be logged out to continue registration.

Initialize Call SDK#

After successful registration, call the below method to initialize the Call SDK.

try! CallManager.initCallSDK()
info

Also call the above method in the AppDelegate's didFinishLaunchingWithOptions with a condition of isLoggedin or isUserId available logic based on your app.

Connect to the Chat Server#

In order to transfer the initial call data payload, we can make use of Chat server for that you have to establish a connection to the chat server using the below given method.

ChatManager.connect()

Disconnect Chat Server#

Use the below given method to disconnect from the chat server call.

ChatManager.disconnect()

Observe Connection Events#

The connection status can be observed and tracked by confirming the ConnectionEventDelegate. To do that you need to set ‘delegate’ in your ViewController's viewDidAppear method like below.

ChatManager.shared.connectionDelegate = self

Once the ConnectionEventDelegate has been set, you will be able to receive the connection status in the delegate method as mentioned below. Learn more about this method @ ConnectionEventDelegate.

func onConnected() {
// Navigate to Conversation screen
}

Terminology#

The below given are some of the common keyword/terminologies used in the Chat SDK with description

KeywordDescription
userID/userBareIDUnique ID assigned for each user Ex: 12345678 (any alphanumeric). The below characters is not allowed in userId: U+0022 (") U+0026 (&) U+0027 (') U+002F (/) U+003A (:) U+003C (<) U+003E (>) U+0040 (@) userID should follow below specification: https://xmpp.org/extensions/xep-0106.html
userJid (or) JIDuserID+@+domain of the chat server Ex. 12345678@xmpp.chatsystem.dev.contus.us
groupID/groupBareIDUnique ID assigned for each group Ex: group123456 (any alphanumeric). GroupJID = groupID +@mix.+domain of the chat server Ex: group123456@mix.xmpp.mirrorfly.dev.contus.us`
info

SDK here provides the built-in functions to prepare the JID and Group JID.

Observe Call Events#

To observe Call events create and set a Singleton Class that conforms to the CallManagerDelegate of FlyCall framework, and pass that object to the below method.

CallManager.setCallEventsDelegate(delegate: CALLMANAGER_DELEGATE)
ArgumentType
CALLMANAGER_DELEGATECallManagerDelegate

Setup Call UI#

To set the Call UI that has to be presented during an outgoing call, call the below method. An instantiated view controller object has to be passed in the method.

CallManager.setCallViewController(CALL_VIEW_CONTROLLER)
ArgumentTypeDescription
CALL_VIEW_CONTROLLERUIViewControllerA class that conforms to UIViewController

Presenting the call UI#

Call SDK handles the UI presentation for an outgoing call. Call the below method after declaring the Call SDK and or before making a call.The below method sets the view on top of which the call ui will be presented.

CallManager.setViewToPresentController("VIEW_TO_PRESENT")
ArgumentDescription
VIEW_TO_PRESENTViewController in which Call UI has to be presented.
info

Setting the CallManager.setViewToPresentController is optional else the Call SDK will present the UI for an outgoing call in the project's root viewcontroller.

Make a Voice Call#

To make a one to one voice call, call the below method.

CallManager.makeVoiceCall(USER_JID) { [weak self] (isSuccess , message) in
if isSuccess {
// SDK will take care of presenting the Call UI. It will present the ViewController that is passed using the method `CallManager.setCallViewController()`
}
}
ArgumentTypeDescription
USER_JIDStringJid of another registered user
caution

To make and receive a voice/video call, Microphone and Camera usage permissions were required. Call SDK also provides method to check those permissions like CallManager.isAudioCallPermissionsGranted() and CallManager.isVideoCallPermissionsGranted(). We can also make use of these methods too.

caution

If one to one call feature unavailable for your plan then it will throw 403 exception.

Transfer Initial Call Payload#

Since we are making use of Chat Server to transfer initial call payload from caller to callee. Once the above make call function was processed successfully. The following delegate method of CallManagerDelegate will be triggered. There we can make use of the ChatSDK method to send the initial calling payload to the callee.

func sendCallMessage( groupCallDetails : GroupCallDetails , users: [String], invitedUsers: [String]) {
try? FlyMessenger.sendCallMessage(for: groupCallDetails, users : users , inviteUsers: invitedUsers) { isSuccess, flyError, flyData in
var data = flyData
if isSuccess {
print(data.getMessage() as? String ?? "")
} else{
print(data.getMessage() as! String)
}
}
}

Receive a call#

Call SDK will take care of receiving and processing the received call payload and triggering the CallKit if you are connected to the server in foreground state. Once the CallKit is being presented with Accept/Reject Call buttons, we can either choose to attend or reject the call. If we attend the call the below method of the CallManagerDelegate will be triggered, and the status wil be of the case ATTENDED. Inside that method we can present the incoming call UI.

func onCallStatusUpdated(callStatus: CALLSTATUS, userId: USER_ID) {
ArgumentTypeDescription
CALLSTATUSCALLSTATUS enumAn enum class defines the current status of the call
USER_IDStringFor this CALLSTATUS our own userId will be returned from SDK
info

To know more about the CallManagerDelegate protocol and its delegate methods visit here

Push and Voip Notifications#

To receive calls in the background and in killed state, kindly register for remote as well for voip notification by conforming to the following delegates in the AppDelegate UNUserNotificationCenterDelegate PKPushRegistryDelegate. Call the below methods when an APNS token or VOIP token gets updated.

// APNS Token Update
VOIPManager.sharedInstance.saveAPNSToken(token: token)
VOIPManager.sharedInstance.updateDeviceToken()
//VOIP Token Update
VOIPManager.sharedInstance.saveVOIPToken(token: deviceTokenString)
VOIPManager.sharedInstance.updateDeviceToken()
ArgumentDescription
TOKENApns or Voip Token

In class that extends the UNNotificationServiceExtension after validating whether the received payload is for call or not, call the below method to process the call further.

NotificationExtensionSupport.shared.didReceiveNotificationRequest("NOTIFICATION_CONTENT", "COMPLETION_BLOCK")
ArgumentTypeDescription
NOTIFICATION_CONTENTUNMutableNotificationContentNotification request content
COMPLETION_BLOCK(UNMutableNotificationContent?) -> VoidCompletion Block

Send the payload received through VOIP from the method didReceiveIncomingPushWith to the method below to process the call further.

VOIPManager.sharedInstance.processPayload("PAYLOAD")
ArgumentDescription
PAYLOADPayload Dictionary