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#Chat SDKs for iOS
With CONTUS MirrorFly Chat SDK for iOS, you can easily add real-time chat features to your client app within 30 minutes.
Through our client SDK, you can initialize and configure chat into your app with minimal efforts.
Note : If you're looking for the fastest way to build your app’s UI with MirrorFly Chat SDKs, you can use our sample apps. To get our sample apps, click here
The below are the requirements for chat SDK for iOS,
- Xcode 14.1 or later
- iOS 12.1 or later
- Swift 5.0 or later
#Things To Be Noted Before You Get Started
#SDK License Key
To integrate MirrorFly Chat SDK into your app, you will need a SDK License Key. The MirrorFly server will use this license key to authenticate the SDK in your application.
#To get the License Key,
Step 1: Sign up for a MirrorFly Account
Step 2: Log into your Account
Step 3: Get the License key from the
application Info’ section
Step 4: Download the iOS SDK
#Integrate the Chat SDK
Step 1: Add the following ChatSDK pod to your Podfile. If pod hasn't been initialised yet means, create a Podfile by executing
pod init command.
Step 2: Add the below given pod hook code block at the end of the pod file and thus, finally install the pods by executing
pod install command.
Step 3 : Now, disable the bitcode for your project
Step 4 : Now, enable all the below mentioned capabilities into your project.
Now, go to the background mode and enable the below given modes
|Audio,Airplay, and Picture in Picture|
#Configure the SDK server & Data
Now, configure the server details in SDK and access the data globally using the AppDelegate class.
You can copy the license key from the 'Overview’ section in the Console dashboard.
|CONTAINER_ID||Create App groups and assign the obtained group container id. SDK uses this string to create the path for the local storage.|
To start using the sdk, there are a few basic pieces of data that must be made available for the SDKs to function perfectly.
Thus, we utilize the usage of the
ChatSDK builder class making the data available for SDKs. Furthermore, in your project you must use the
AppDelegate class within the
didFinishLaunchingWithOptions method and also provide required data to build the ChatSDK Builder. Let's have a look at the example given below.
#Chat Builder Function Description
|setAppGroupContainerID||Pass group container id of the project that stores UserDefaults and Database|
|setLicenseKey||Used to proceed with Registration|
|isTrialLicense||If the obtained license key is a trial license key - display the message as |
|setDomainBaseUrl||Url required to make API calls|
|buildAndInitialize||n/a||Initialize the chat configuration|
The base url must have Http/Https protocol which should be closed with a
slash (/), or else will display an exception
The below method should be called to register a new user. This method will take care of both
Sandbox mode registration as well as
Live mode registration based on
isTrialLicense provided in the
Unless you logged out of a session, make sure that you have called the
Registration method only once in an application
Note: While registration, the below
registerApiServicemethod will accept the additional params required for notification processing on server and
IS_FORCE_REGISTERas an optional param for maintaining sessions,
USER_TYPEas an optional param to provide type of user and
META_DATAas an optional param to provide MetaData of user.
|USER_IDENTIFIER||Unique Id to Register the User|
|APNS_DEVICE_TOKEN||Token to register APNS device (optional)|
|VOIP_DEVICE_TOKEN||Token to register VoIP device (optional)|
|USER_TYPE||Type of the user (optional)|
|META_DATA||list of key - value pair of metadata object. |
To know more about
IS_FORCE_REGISTER is false, and it reached the maximum no of multi-sessions then registration will not succeed it will throw a 405 exception, Either
IS_FORCE_REGISTER should be true or one of the existing session need to be logged out to continue registration.
Save your own contact details in DB after registration. Your contact detail will be used while sending group messages. Call below method to save your own contact details,
To generate a unique user id, you must pass the
username in the method
String userJID = FlyUtils.getJid(USERNAME)
#Connect to the Chat Server
Once Registration was successful, ChatSDK automatically attempts to connect to the Chat Server and ChatSDK also observe the changes in application state, and accordingly it will try to connect and disconnect the Chat Server.
#Observe Connection Events
The connection status can be observed and tracked by confirming the
ConnectionEventDelegate. To do that you need to set ‘delegate’ in your
viewDidAppear method like below.
ConnectionEventDelegate has been set, you will be able to receive the connection status in the delegate method as mentioned below.
To know more about
ConnectionEventDelegate visit ConnectionEvent Delegate
The below given are some of the common keyword/terminologies used in the Chat SDK with description
|userID/userBareID||Unique ID assigned for each user Ex: 12345678 (any alphanumeric). The below characters is not allowed in userId: U+0022 (") U+0026 (&) U+0027 (') U+002F (/) U+003A (:) U+003C (<) U+003E (>) U+0040 (@) userID should follow below specification: https://xmpp.org/extensions/xep-0106.html|
|userJid (or) JID||userID+@+domain of the chat server Ex. firstname.lastname@example.org|
|groupID/groupBareID||Unique ID assigned for each group Ex: group123456 (any alphanumeric). GroupJID = groupID +@mix.+domain of the chat server Ex: email@example.com`|
SDK here provides the built-in functions to prepare the JID and Group JID.
#Send a One-to-One Message
The below method is used to send a text message from one user to another.
Note: To generate a unique user id, you must call the other user's
usernamein the method
String userJID = FlyUtils.getJid(USERNAME)
|TO_JID||String||jid of the end user|
|TEXT||String||Specifies the text message that needs to be sent|
|REPLY_MESSAGE_ID||String||Provides the Message ID of replied message or else generates an empty string (optional)|
|CALLBACK||callback to observe the action status|
#Receive a One-to-One Message
Set the delegate in your
viewDidAppear method using below syntax and confirm the
MessageEventsDelegate class, this will enable you to see other incoming messages and related events.
Once the delegate has been set, we will be able to receive the incoming message in the method mentioned below.To know more about other methods in
MessageEventsDelegate kindly visit MessageEvent Delegate
To know more about other methods visit MessageEvent Delegate class,